Creating your own materials

You can create and save your own custom materials in Clip Studio Paint to use later or share with others.

Registering a layer as a material

You can register the content of one or more layers as a material.Select the layer you wish to register as a material from the Layer palette and create a selection on the part you want to save as a material.If you do not create a selection, the entire layer will be used.

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The type of material will change depending on the selected layer as follows.

·If a single raster layer is selected, it will be registered as an image material layer.You can register raster layer content for creating brush tip images and textures.

·If you select a vector layer, it will be registered it as an image material vector layer.

·When multiple layers are selected, they will be registered as image material layers of the same type as the original layer.

·If you select a balloon layer, it will be registered as a balloon material.

·If an image material layer is selected, it will be registered as an image material layer.

When you have a selection, you can register your material in the following ways:

·Select the Edit menu > Register Material > Image.

·Select Register Image as Material from the Material palette menu.

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When the Material Property dialog appears, you can change the settings and save location of the material.

When registering a single raster layer, you can also set the Material Settings for Brush and Paste Operation. If you turn on either Scale or Tiling in Paste Operation, you can register the image as an image material layer.

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Tap OK to register your image as a material in the Material palette.

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Memo

To register a vector layer as a vector image material layer that can be used for tiling, etc., convert it to a vector image material layer using with the Layer menu Convert layer before registering it as a material.

You can also register a layer by dragging and dropping it from the Layer palette to the material list in the Material palette.Double tap the thumbnail of a material in the material list to open the Material Property dialog box, where you can set the name and tags of the material.

Creating a template material

You can register layer and layer folders as a template material that you can use for future projects.

First, create the layer structure you wish to register as a template.All layers in the project except the paper layer will be registered in the template material, so delete any layers that you don’t want to include.

If the project contains a frame folder, it will be registered as a frame template material.

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To save your template material, use the Edit menu > Register Material > Template. When the Material Property dialog appears, check the material information and save location, then tap OK.The template material will be registered to the Material palette.

Creating a sub tool material

You can register a sub tool as a material, such as a custom brush, in the following ways:

·Select the sub tool in the Sub Tool palette, then use the Sub Tool palette menu > Register Sub Tool as Material.

·Right-click (long-press) the sub tool you want to save, then tap Register Sub Tool as Material from the context menu.

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When the Material Property dialog appears, check the material information and save location, then tap OK.The sub tool material will be registered to the Material palette.

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You can also drag a sub tool from the Sub Tool palette to the material list in the Material palette to register it as a sub tool material.Double tap the thumbnail of a material in the material list to open the Material Property dialog box, where you can set the name and tags of the material.

Creating a color set material

You can register a color set as a material by opening it in the Color Set palette, then using the Color Set palette menu > Register Color Set as Material.

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When the Material Property dialog appears, check the material information and save location, then tap OK.The color set material will be registered to the Material palette.

Creating an Auto Action material

You can register an Auto Action set as a material by opening it in the Auto Action palette, then using the Auto Action palette menu > Register Auto Action Set as Material

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When the Material Property dialog appears, check the material information and save location, then tap OK.The Auto Action set material will be registered to the Material palette.

Creating a workspace material

You can register the following settings as a workspace material.

·Palette layout

·Shortcut key settings

·Command bar

·Preferences > Ruler/unit > Unit setting

To register the workspace, use the Window menu > Workspace > Register Workspace as Material. When the Material Property dialog appears, check the material information and save location, then tap OK.The workspace material will be registered to the Material palette.

Registering an animation material

In a canvas with the timeline enabled, you can register a specific track or clip as an animation material.You can also register keyframe information contained in a clip or track as an animation material.

First, select a track or clip to register as an animation material from the Timeline palette.

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To register the animation material, use the Edit menu > Register Material > Animation. When the Material Property dialog appears, check the material information and save location, then tap OK.The template material will be registered to the Material palette.

Memo

When a 2D camera folder is selected, the layers and animation folders in the 2D camera folder will also be registered as an animation material.

Registering 3D materials

You can register several types of materials from a 3D layer.However, you cannot register 3D objects or 3D characters as materials in Clip Studio Paint.

Memo

You can import 3D materials to Clip Studio Modeler and register them to the Material palette of Clip Studio Paint.For details, please refer to the Clip Studio Modeler Reference Guide.

Pose Materials

You can register pose materials from the Object Launcher or the Sub Tool Detail palette.First, select the 3D model with the pose you want to register using the Object tool, then register the material in one of the following ways:

·Tap the Register full body pose as material icon on the Object Launcher.You can also use the dropdown box to register only the left or right hand poses as pose materials.

·In the Sub Tool Detail palette, go to the Pose category] and tap Register Material. You can choose to register only the left or right hand poses as pose materials.

Memo

Hand pose materials can later be applied to either hand, regardless of whether they were originally saved from the left or right hand.

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When the Material Property dialog appears, check the material information and save location, then tap OK.The pose material will be registered to the Material palette.

Body Shape materials

You can register a customized body shape as a material to use later.First, select the 3D model with the body shape you want to register using the Object tool, then register the material in one of the following ways:

·Tap the Register body shape as material icon on the Object Launcher.

·In the Sub Tool Detail palette, go to the Body shape category and tap Register Material.

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When the Material Property dialog appears, check the material information and save location, then tap OK.The body shape material will be registered to the Material palette.

Head model materials

You can register a customized head model as a material to use later.First, select the head model you want to register using the Object tool, then register the material in one of the following ways:

·Tap the Save the 3D head model to the Material palette icon on the Object Launcher.

·In the Sub Tool Detail palette, go to the Head model category and tap Register material.

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When the Material Property dialog appears, check the material information and save location, then tap OK.The head model material will be registered to the Material palette.

3D primitive materials

You can register settings of customized primitives such as the shape, color and texture as new materials in the following ways:

·Select the material with the Object tool and tap Register 3D primitive as material from the Object Launcher.

·Select the material with the Object tool, then in the Sub Tool Detail palette > Primitive category, tap Register material.

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When the Material Property dialog appears, check the material information and save location, then tap OK.The primitive material will be registered to the Material palette.

If you want to use the entire 3D layer where 3D primitives are placed as a material, please register the entire layer as a material.

Panorama materials

You can register an image you have imported as a panorama as a panorama material.First, select the panorama you want to register with the Object tool, then register the material in one of the following ways:

·Tap the Register panorama as material icon on the Object Launcher.

·In the Tool Property or Sub Tool Detail palette, go to the Panorama category] and tap Register Material.

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When the Material Property dialog appears, check the material information and save location, then tap OK.The panorama material will be registered to the Material palette.

Publish materials to Clip Studio Assets

You can publish materials registered in the Material palette from Clip Studio to Clip Studio Assets to share them with other users.

For details on how to publish materials, see the Clip Studio Assets User’s Guide.